Game development is a strange hybrid of many skills and styles
merged together. One can argue that games are the most complicated
form of entertainment to create. They not only require solid
coding, attractive design, and sound user interface decisions,
but the best games all share one particular aspect — they’re fun
to play. This “ fun factor ” can be especially elusive because it is so
subjective. Different genres of games appeal to different people in
different walks of life. Very few games, if any, are going to appeal
to everyone, everywhere, all the time.
That said, the most popular type of game for players on the
Internet are what have been termed “ casual ” games. If you’re not
familiar with this phrase, casual games are meant to appeal to a
wide audience and focus on simplicity and approachability over
depth and realism. This is not to say that some casual games are not
deep and realistic, but the audience for a complicated tactical simulation
on a console is very different from someone killing 10 minutes
on their lunch break at work. Casual games can fall into any number
of genres, from classic arcade-style games like Pac-Man to puzzle
and logic games like Tetris. In fact, both of the titles I just mentioned
have one thing in common; they are both products of an era in
game development (the late 1970s to mid-1980s) when the focus
was not on spectacle and movie-quality graphics and audio but
rather on creating games that were fi rst and foremost fun to play.
merged together. One can argue that games are the most complicated
form of entertainment to create. They not only require solid
coding, attractive design, and sound user interface decisions,
but the best games all share one particular aspect — they’re fun
to play. This “ fun factor ” can be especially elusive because it is so
subjective. Different genres of games appeal to different people in
different walks of life. Very few games, if any, are going to appeal
to everyone, everywhere, all the time.
That said, the most popular type of game for players on the
Internet are what have been termed “ casual ” games. If you’re not
familiar with this phrase, casual games are meant to appeal to a
wide audience and focus on simplicity and approachability over
depth and realism. This is not to say that some casual games are not
deep and realistic, but the audience for a complicated tactical simulation
on a console is very different from someone killing 10 minutes
on their lunch break at work. Casual games can fall into any number
of genres, from classic arcade-style games like Pac-Man to puzzle
and logic games like Tetris. In fact, both of the titles I just mentioned
have one thing in common; they are both products of an era in
game development (the late 1970s to mid-1980s) when the focus
was not on spectacle and movie-quality graphics and audio but
rather on creating games that were fi rst and foremost fun to play.
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